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Kaydara today announced its first middleware solution for game developers, HumanIK | Middleware, a character animation and rigging technology. With HumanIK | Middleware, ...
Kaydara today announced its first middleware solution for game developers, HumanIK | Middleware, a character animation and rigging technology. With HumanIK | Middleware, game developers can embed the same character animation technology found in Motionbuilder directly into their game engine. This middleware technology allows them to have the same character behavior in both their animation tool and their run-time engine. Key features to HumanIK | Middleware include:
Flexible Character Definition
Animation Reusability
Improved Animation Quality
Seamless Integration with Kaydara FBX(r) HumanIK | Middleware will be available in the second quarter of 2004.
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