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Khronos Invites Public Review of Draft OpenVG Specification

The Khronos™ Group, a member-funded industry consortium creating open standard APIs such as OpenGL ES, OpenMAX, OpenML and OpenVG, has announced that the first draft spec...

Simon Carless, Blogger

December 8, 2004

1 Min Read
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The Khronos™ Group, a member-funded industry consortium creating open standard APIs such as OpenGL ES, OpenMAX, OpenML and OpenVG, has announced that the first draft specification of the OpenVG™ API (application programming interface) standard is available, on schedule, for public review. OpenVG is a royalty-free, cross-platform API that will provide a low-level hardware acceleration interface for vector graphics libraries such as Flash and SVG. OpenVG is targeted primarily at handheld devices that require portable acceleration of high-quality vector graphics for compelling user interfaces and text on small screen devices, while enabling hardware acceleration to provide fluidly interactive performance at very low power levels. The OpenVG working group has been founded and promoted by a number of Khronos Members including 3Dlabs, ATI, Bitboys, Ericsson, Hybrid Graphics, Imagination Technologies, Motorola, Nokia, PalmSource, SGI, Symbian and Sun Microsystems. OpenVG is on a fast-track development schedule with the first draft specification created after just six months and final ratification and public release of the OpenVG 1.0 specification expected in the spring of 2005. Khronos invites any interested party to execute a Khronos Reviewer’s Agreement and provide feedback and guidance to the OpenVG Working Group to ensure that this important industry standard meets the needs of the industry. Details about this review phase, the Reviewer’s Agreement and more details about OpenVG – including a Table of Contents of the draft specification – are available at www.khronos.org/openvg.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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