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Larian Chooses Gamebryo For Divinity II, Monkey Labs

Belgian developer Larian Studios says it's chosen Emergent's Gamebryo engine for a variety of its projects, including the upcoming Divinity II: Ego Draconis as well as educational PC title Monkey Labs.

Leigh Alexander, Contributor

December 8, 2009

1 Min Read
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Belgian developer Larian Studios says it's chosen Emergent's Gamebryo engine for a variety of its projects, including the upcoming Divinity II: Ego Draconis. The game, available now in Germany, will launch worldwide on Xbox 360 and PlayStation 3 in early 2010. Larian also used Gamebryo to develop educational PC title Monkey Labs, and the studio says the diversity of the project slate highlights Gamebryo's flexibility. "We wanted to create innovative gameplay experiences that were unique to these diverse audiences," says producer Benoit Louzas. "To accomplish this, we needed to focus on implementing our ideas, and not be too restricted by any engine limitations, so Gamebryo was perfect for our needs." Louzas said the engine allowed the team to prototype quickly and test new ideas easily, and adds that Larian plans a "long-term partnership" with Emergent on the use of its technology.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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