Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supports projected shadows for characters and other dynamic ob
An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supports projected shadows for characters and other dynamic objects. This technique works by casting a shadow onto the surrounding world geometry, to provide real-time shadows that run fast on all platforms.
To enable dynamic shadows on a single object, just select it in the editor and choose the new "Dynamic" option in the "Cast Shadows" property. You can also do this in code by calling Entity::SetShadowMode(Light::Dynamic).
Leadwerks 3 has also gotten a visual upgrade with the addition of post-processing effects. In Leadwerks 2, all post-processing effects like volumetric light scattering, screen-space ambient occlusion, depth-of-field, and bloom were hard-coded. That is, they were written into the core engine and it was difficult to customize the renderer. Leadwerks 3 has added a new command, Camera::AddPostEffect(), which allows the user to attach a shader right to a camera, to automatically render post-processing effects.
Leadwerks is a fast and flexible development platform for building mobile games with native code. You can download a 30-day trial version on the website here.
Read more about:
BlogsYou May Also Like