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Majesco Missteps Bring $5.2 Million Q3 Loss

Neither Majesco's Go Play line or its Night at the Museum: Battle of the Smithsonian met the publisher's expectations, and banking on them too heavily helped create a $5.2 million loss in its fiscal third quarter.

Leigh Alexander, Contributor

September 16, 2009

1 Min Read
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Neither Majesco's Go Play line or its Night at the Museum: Battle of the Smithsonian met the publisher's expectations, and banking on them too heavily helped create a $5.2 million loss in its fiscal third quarter. The loss opened up even despite increased sales -- sales were up 19 percent to $17.2 million, compared $14.5 million in the same period last year. "Night at the Museum was an opportunistic pick-up only a few months before its release," explained Majesco CEO Jesse Sutton on the company's call to investors. "If it performed well, [it would have increased] our gross profit. However, its performance was softer than what we had targeted." The company also spent $4.2 million on marketing initiatives, an investment intended to aid profitability that instead harmed it. "We supported [Go Play's] launch with marketing to try to establish the brand," said Sutton. "The trade-off here is that if you don’t have a license with a natural consumer draw, some level of marketing investment is necessary. In retrospect, unlike 2008, this summer was weak industry-wide, and... we were disappointed by the performance of both Go Play titles." Majesco increased its expectations for the fiscal year to the $85 to $90 million in revenue range, banking on the holiday release slate and its upcoming Jillian Michaels Fitness Ultimatum, a Wii fitness title starring the popular television personal trainer from The Biggest Loser program.

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2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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