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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Neither Majesco's Go Play line or its Night at the Museum: Battle of the Smithsonian met the publisher's expectations, and banking on them too heavily helped create a $5.2 million loss in its fiscal third quarter.
Neither Majesco's Go Play line or its Night at the Museum: Battle of the Smithsonian met the publisher's expectations, and banking on them too heavily helped create a $5.2 million loss in its fiscal third quarter. The loss opened up even despite increased sales -- sales were up 19 percent to $17.2 million, compared $14.5 million in the same period last year. "Night at the Museum was an opportunistic pick-up only a few months before its release," explained Majesco CEO Jesse Sutton on the company's call to investors. "If it performed well, [it would have increased] our gross profit. However, its performance was softer than what we had targeted." The company also spent $4.2 million on marketing initiatives, an investment intended to aid profitability that instead harmed it. "We supported [Go Play's] launch with marketing to try to establish the brand," said Sutton. "The trade-off here is that if you don’t have a license with a natural consumer draw, some level of marketing investment is necessary. In retrospect, unlike 2008, this summer was weak industry-wide, and... we were disappointed by the performance of both Go Play titles." Majesco increased its expectations for the fiscal year to the $85 to $90 million in revenue range, banking on the holiday release slate and its upcoming Jillian Michaels Fitness Ultimatum, a Wii fitness title starring the popular television personal trainer from The Biggest Loser program.
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