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Microsoft Game Studios, Scaleform Sign Licensing Agreement For GFx

With a new master license agreement, Microsoft Game Studios' first-party developers will all use Scaleform GFx's UI middleware, beginning with Ruffian's Crackdown 2.

Leigh Alexander, Contributor

July 21, 2009

1 Min Read
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Scaleform and Microsoft have signed a master license agreement for all of Microsoft Game Studios' first-party developers to incorporate the Scaleform GFx UI middleware into their development pipelines. Microsoft says it's been working with GFx over the past two years selectively, trying it out with its studios including Lionhead, Rare, Ensemble and Ruffian Games, and providing feedback to Scaleform on feature enhancements. Now, Scaleform GFx will be used in the development of Ruffian's Crackdown 2, and the company says Microsoft will embrace GFx as a preferred UI solution for all its teams. Scaleform uses hardware-accelerated Flash combined with Adobe Creative Suite's image, vector and video motion graphics software tools. The company says it's designed to speed up and streamline the development of high-level UI elements and environments. "We have been impressed with the rapid internal adoption and are excited to take the next step in our business relationship, making it easier for MGS and our first-party developers to choose Scaleform," says MGS business manager Jason Mangold.

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2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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