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Namco Bandai Licenses Infernal Engine For Red Fly's Cook Or Be Cooked

Namco Bandai Games has licensed Terminal Reality's Infernal Engine for its upcoming Food Network-branded Cook Or Be Cooked, in development by Red Fly Studio for release later this year.

Leigh Alexander, Contributor

May 28, 2009

1 Min Read
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Namco Bandai Games has licensed Terminal Reality's Infernal Engine for its upcoming Food Network-branded Cook Or Be Cooked, in development by Red Fly Studio for release later this year. Although Namco Bandai hasn't announced platforms for its game, Infernal Engine supports development on all current platforms except for the DS -- including PSP, Wii, Xbox 360 and PC. It features a particle system, a content pipeline and "advanced" physics support. It's the proprietary tech Terminal Reality used in the development of Ghostbusters, and the studio just recently began making it available to licensees in February. Shortly thereafter, it announced an 'expansive' content partnership with Streamline Studios. "With rendering, special effects, scripting and audio tools ready to go, our team at Red Fly Studio was able to focus on what is truly important for the title -- cooking up a storm," says Namco Bandai Games America executive producer Mike Morishita.

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2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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