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Nvidia Launches Quadro FX 500

Nvidia Corporation has introduced the Quadro FX 500 graphics processing solution, based on the recently announced Quadro FX series of workstation graphics solutions.

The...

Game Developer, Staff

May 27, 2003

1 Min Read
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Nvidia Corporation has introduced the Quadro FX 500 graphics processing solution, based on the recently announced Quadro FX series of workstation graphics solutions. The Quadro FX 500's architecture features a true 128-bit floating-point frame buffer, 12 bits of subpixel precision, parallelized vertex engines, an on-chip vertex cache, and fully programmable pixel pipelines allowing developers to simulate a wide range of real-world properties, such as metal or skin, and to modify them on the fly. The GPU's programmability is exposed through Cg, Nvidia's C-like high-level language for programming shaders and materials and modifying them in real time. The Quadro FX 500 is available now.

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