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Opinion: Game Producing Needs Fresh Ideas

In a <a href="http://www.gamasutra.com/php-bin/letter_display.php?letter_id=1104">newly submitted</a> Gamasutra Letter To The Editor, game professional Tim Carter has tak...

Simon Carless, Blogger

July 7, 2006

2 Min Read
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In a newly submitted Gamasutra Letter To The Editor, game professional Tim Carter has taken issues with some of the concepts of game producing raised in Marc Mencher's recent article on the subject. Carter comments in his letter: "This article just spouts old, stale ideas of what producing means", suggesting we need to move to new ideas of what a video game producer should be doing. He continues: "Questions just leap out from it. Such as, why are you using a waterfall production method when you are prototyping?" "I remember a game programmer on Slashdot saying that if you do this, you might as well write "And here the miracle happens" right on the MS Project plan spreadsheet. There has been so much talk about how backward this practice is and here this fellow is writing it down as if it were etched in stone by God." Carter adds: "Also: we are moving to an outsourcing model. When the bulk art, programming and QA gets outsourced, eventually the only ones left in the centre will be the core leaders: lead programming, lead design and so forth. The days of the team being as important as the vision are numbered." "In the future, individuals will come together and teams will be custom-built for a project. And yet this article goes on as if this rumbling in the future is a mere illusion." His conclusion? "Anyway, with costs and team sizes exploding, and products becoming more and more stale, we need some fresh thinking on this." Do you have anything to add to this debate? How will the role of the game producer change, and how quickly are game production methods actually changing in the game biz? Please submit your comments via the Gamasutra Letter To The Editor interface, naming your studio affiliation in the letter if you wish it to be credited - we'll run the best responses.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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