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Pre-GDC: Trinigy's Vision Engine 7 Adds Morpheme Integration

NaturalMotion's character animation middleware Morpheme will be integrated into Trinigy's Vision Engine 7 through a new partnership between the two companies.

Leigh Alexander, Contributor

March 18, 2009

1 Min Read
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NaturalMotion's character animation middleware Morpheme will be integrated into Trinigy's Vision Engine 7 through a new partnership between the two companies. The latest version of Morpheme, a tool for authoring and previewing blends, blend trees, and transition graphs in real time is aimed to optimize the way animation and physics methods are implemented within and across animation skeletons. To that end, it recently integrated Nvidia's PhysX physics tech. Released in June 2008, Vision Engine 7 has been licensed by a variety of developers, such as Xibalba Studios for casual PC title Icebreakers, as well as Settlers developer Blue Byte for forthcoming titles. Licensees who use both Vision Engine and Morpheme will receive a set of samples and documentation with the SDK to help them get started. "Several of our customers are planning to use morpheme for their Vision-based titles, and we’re glad to provide them with a comprehensive framework they can start with right away," says Trinigy president and CEO Danie Conradie.

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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