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Q Games' Cuthbert: Cost Of Making New PS3 Themes Outweighs Profits

Q Games helped develop the brand-new "Dynamic Themes" system for PlayStation 3 -- but studio head Cuthbert says it'll be "lucky" to recoup the cost of developing a PixelJunk Monsters promo theme.

Leigh Alexander, Contributor

September 8, 2009

1 Min Read
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With a promotional theme for PixelJunk Monsters, Q Games is one of the first developers to showcase PlayStation 3's new Dynamic Themes, a system it helped create. The new themes add animation capability with firmware upgrade 3.0 -- but the developer says it's unlikely to earn any money producing the themes. Q Games says it's "proud" to have helped out with the development of the Dynamic Themes . "Sony Computer Entertainment (SCE) wanted to spice up the background a bit and static pictures just didn’t cut the mustard," writes Q-Games head Dylan Cuthbert on the official PlayStation Blog. "So we collaborated with them to make a system where developers can display what they want and animate and move them around," he adds. "This definitely adds a little life to the PS3’s background so be sure to try it out." But in the comments of his post, Cuthbert responded to users who groused at paying $3 for a software theme, pointing out that the developer makes the theme itself at a loss. "Remember that we’ll be lucky to sell even a few thousand themes, and so the cost of developing the theme (3-4 weeks of coder/artist time, checking, testing etc) will still far exceed any money we make from it," Cuthbert wrote.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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