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Question Of The Week: Is Crawford Right?

The "Question Of The Week" feature, a specific industry-related question to be answered by professional game developers reading this site, is asking for feedback on the <...

Simon Carless, Blogger

June 14, 2006

1 Min Read
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The "Question Of The Week" feature, a specific industry-related question to be answered by professional game developers reading this site, is asking for feedback on the controversial recent interview with game design legend Chris Crawford. In the interview, the Balance Of Power creator argued of the game biz: "New ideas don't go anywhere. So the industry is just rehashing the same stuff over and over... there's nothing inherently wrong with recycling the same thing over and over and over, but how do you know what you're missing if you're not trying? Has anybody noticed that we don't appeal to the general public?" The new question, which can be answered at the official Question Of The Week page until June 21, is: "What examples of innovation (in design, business, or other areas) do you think disprove the notion that the game industry is not evolving as quickly as it should be? Or is Chris Crawford right?" As with the previous questions, the best responses will be compiled into an article to be published on the site, and users can either respond publically, with their name and company specifically cited, or anonymize their answers if they wish.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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