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Remedy Licenses Umbra for Alan Wake

Max Payne developer Remedy Entertainment has licensed Umbra Software's rendering optimization middleware for its upcoming Xbox 360 title Alan Wake.

Leigh Alexander, Contributor

June 17, 2009

1 Min Read
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Max Payne developer Remedy Entertainment has licensed Umbra Software's rendering optimization middleware for its upcoming Xbox 360 title Alan Wake. Umbra, the company's "flagship" product, is GPU-accelerated, and intended to boost rendering performance and speed content creation for rich game worlds on Xbox 360, PC and PlayStation 3. The company says it increases framerates by determining the set of visible objects on each frame, and renders only visible objects in order to improve performance on both CPU and GPU. According to Umbra Software, it does all processing at runtime, and allows developers to add, remove and move objects at run-time without significantly affecting performance. "With Umbra's culling technology, Remedy's team can add more details to Alan Wake's world and concentrate on the cool visuals while minimizing tedious work such as adding portals," says Remedy development director Markus Maki. "It's been a pleasure working with Remedy on Alan Wake," adds Umbra CEO Marko Nurro.

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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