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Report Values Online Gaming At $1.4 Billion

The Themis Group has today release its latest report on online gaming, estimating that world-wide online gaming revenues for 2004 will be $1.4 billion, up from $766 milli...

David Jenkins, Blogger

January 6, 2004

1 Min Read
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The Themis Group has today release its latest report on online gaming, estimating that world-wide online gaming revenues for 2004 will be $1.4 billion, up from $766 million in 2002 and $960 million in 2003. Estimated world-wide revenues for 2008 are put at $4.10 billion. The top five industry leaders, in terms of total gross revenue generated from online games, are listed as (in ascending order): Microsoft, Mythic Entertainment, Electronic Arts, Sony Online Entertainment and NCSoft. The most popular online games for 2003 and beyond are, according to the report, expected to be Ultima X: Odyssey, The Matrix Online, Middle Earth Online, EverQuest 2 and World of WarCraft. More information about the report, including the table of contents and an excerpt, can be found on the Themis Group website by clicking here.

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About the Author

David Jenkins

Blogger

David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.

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