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Robot Entertainment, the new Texas studio formed by veterans of Ensemble Studios, will be using Trinigy's Vision Engine in the development of its unannounced IP, according to a new announcement.
Robot Entertainment, the new Texas studio formed by veterans of Ensemble Studios, will be using Trinigy's Vision Engine in the development of its unannounced IP, says the engine maker. After Microsoft shuttered Age of Empires developer Ensemble, CEO Tony Goodman formed Robot with a staff of 45 other Ensemble vets. The studio is still working with Microsoft Game Studios to support its last project, Halo Wars, and is also developing its own IP. The studio's new licensing agreement with Trinigy means Robot will develop a multi-platform title using Vision Engine, joining over 100 licensees of the tech that include Ubisoft, Take-Two and Munkyfun, among others. "The stellar level of support, integration of 3rd party technologies and robust architecture made choosing the Vision Engine an easy decision for our studio and has allowed us to quickly build momentum on our new project," says Robot Entertainment lead programmer Vijay Thakkar. Released in June 2008, the multiplatform Vision Engine 7 has also been licensed by developers including Xibalba Studios for casual PC title Icebreakers, as well as Settlers developer Blue Byte for forthcoming titles. More recently, Vision Engine has formed integration partnerships with Havok's Physics, NaturalMotion's Morpheme, Nvidia's PhysX and Pixelux's Digital Molecular Matter tech.
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