Sponsored By

Round-Up: Gamasutra Network Jobs, Week Of April 30

In an exciting week for new job postings, Gamasutra's <a href="http://www.gamasutra.com/jobs/">jobs board</a> plays host to roles across the world and in every major discipline, including opportunities at Bungie, Ngmoco and many more.

Leigh Alexander, Contributor

April 30, 2010

3 Min Read
Game Developer logo in a gray background | Game Developer

In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Bungie, Ngmoco and many more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more. Some of the notable jobs posted this week include: Activision: Motion Capture Pipeline Supervisor "Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment. We are seeking an experienced Motion Capture Pipeline Supervisor to join our team at our studio in Playa Del Rey, CA." Hansoft: User Interface Engineer "We are looking for someone that takes pride in great user interface programming. You will be a member of a talented development team working on our non-compromising designs for interface, database technology and other unique Hansoft components. As user interface engineer you will maintain and develop the user interface of the client of the Hansoft solution." Rockstar North: Physics Programmer "Rockstar North is seeking an experienced highly talented physics programmer to help breathe life, realism and fun into our next-generation games. This is an exciting opportunity to develop cutting-edge physics and collision systems and use them in creative and novel ways, working together with other departments to solve physics, animation and AI problems. Interested applicants should possess excellent math skills, an eye for detail and a natural ability to communicate as part of a creative team." Bungie: Senior Server Programmer "Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM." Gazillion Entertainment: Social Designer "From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do. If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil." Ngmoco: Associate "ngmoco :) is seeking an Associate who will participate and contribute to our growth, and who will enjoy our fun, dynamic and focused business environment." To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

Read more about:

2010

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like