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Sales down 25 percent at close of GameStop's third quarter

Sales across nearly every category counted at video game retailer GameStop declined year-over-year, with the company's collectible business once again representing the lone rise in year-over-year sales.

Alissa McAloon, Publisher

December 10, 2019

2 Min Read
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Sales across nearly every product category at video game retailer GameStop declined year-over-year, with the once-ailing company’s collectible business once again representing the lone rise in year-over-year sales.

GameStop as a whole reported a net loss of $83.4 million, which is less than the $488.6 million loss the company year prior -- with a couple of caveats.

That GAAP number for the quarter ending November 2, 2019 includes $43 million in impairment charges. GameStop also notes that the previous year's loss included the Spring Mobile business that it has since sold off.

Sales have been on a downturn for a while now at GameStop, and this quarter continues that trend. As a whole, global sales are down 25.7 percent from last year’s $2.1 billion, coming in at $1.4 billion for the quarter.

Looking at it on a category-to-category basis, new hardware sales fell 45.8 percent year-over-year as a new console generation looms on the horizon; new software sales fell 32.6 percent following the previous year’s new-release-boosted strong numbers, while accessory sales fell 13.4 percent and pre-owned sales, including both hardware and software, fell 13.3 percent.

Collectibles, meanwhile, were once again the only category to show a year-over-year increase, though the jump isn’t as strong as the one reported last quarter. Sales of collectibles for the quarter rose 4.3 percent year-over-year thanks to both international and domestic growth.

All of this comes as GameStop continues to endure a brand-wide reboot in an effort to bring the brand back into public, and financial, favor. During the third quarter, that restructuring effort resulted in over 120 layoffs across GameStop as a whole, including half of the editorial staff at the GameStop-owned publication Game Informer.

“Despite the current top-line trends, we are pleased with the continued strong progress that we are making against our strategic initiatives as we transform GameStop for the future,” said a statement from GameStop CEO George Sherman. “We remain on track to achieve our $200 million annualized operating profit improvement goal, by 2021 and we believe our strategic initiatives will enable to us to achieve our long-term growth and profit objectives as we fully leverage our unique leadership position and brand in the video game space.”

Read more about:

2019

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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