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Softkinetic, Optrima Partner On 3D Gesture Recognition Tech

3D gesture recognition software company Softkinetic has partnered with Optrima, a company that develops 3D sensing tech, to create a full 3D gesture recognition interface for games.

Leigh Alexander, Contributor

November 16, 2009

1 Min Read
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3D gesture recognition software company Softkinetic has partnered with Optrima, a company that develops 3D sensing tech, to create a 3D depth-sensing, imaging and gesture recognition interface for games and digital entertainment. Softkinetic's gesture recognition software, Iisu, couples with Optrima's OptriCam 3D cameras and DepthSense sensor hardware to create an interface that provides, according to the companies, one-to-one, full-body gesture recognition. The companies say the camera tech uses a universal software architecture that can be integrated into any platform. Developers can create gesture-recognition interfaces for PCs, game consoles, TV set-top boxes and other devices. Specifically for video games, the companies say its multiplatform solution enables developers to create multiplatform games using one 3D camera peripheral and interface. Softkinetic recently established a new studio specifically focused on developing games, content and interfaces for new gesture-based game technology. The wholly-owned subsidiary's first video game, slated to release in 2010, is Silhouette, a controller-less rhythm title. When Softkinetic announced the game, it said it would use its Iisu software, but didn't specify a hardware device; presumably, Silhouette will showcase the company's new tech in partnership with Optrima. "The solution we have developed will bridge the interactive gap between video games, movies, music, web-browsing, and more, dramatically accelerating the consolidation of these digital mediums on electronics devices," says Softkinetic CEO Michael Tombroff. Optrima CEO Andre Miodezky adds: "Combining the two best-of-breed technologies of Softkinetic and Optrima into one single solution represents a formidable time-to-market competitive advantage for these companies and a revolution in digital interconnectivity for consumers."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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