Sponsored By

SpeedTree 5.2 Boosts Species Count, Adds Arbitrary Mesh Support

The popular foliage middleware SpeedTree's latest version, 5.2, has just launched, bringing the total species count of plants in its library to over 125, reducing memory demands by 40 percent, and adding new features.

Leigh Alexander, Contributor

July 22, 2010

1 Min Read
Game Developer logo in a gray background | Game Developer

The popular foliage middleware SpeedTree's latest version, 5.2, has just launched, bringing the total species count of broadleaves, shrubs and other plants in its library to over 125. The new edition contains a number of new features: First, it lets developers add rolling wind effects and individual leaf motion, like the random twitch of single leaves, that can be exported via point caching for cinematics and animations. It has added a world-building toolset to its SpeedTree Modeler utility, which it says will help developers fill large areas quickly by setting the necessary number of placement rules, such as by slope, water location or the locations of other trees. In the Modeler, developers can see their changes in real-time. Version 5.2 also adds the ability to develop and grow branches, trunks and leaves from arbitrary meshes. Finally, developers can now freely convert SpeedTree models to their chosen size and units. At the same time,the company says it's reduced the tool's memory demands by 40 percent over version 5.1. “Version 5.2 delivers options that have been requested by both our game and animation customers,” said IDV President Michael Sechrest. "These new features ensure an even faster, more efficient path to bringing precisely-modeled, naturally-animated trees quickly to vast virtual areas."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like