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Spirit Announces Voice Conferencing Engine For MMOs

Voice and video software company Spirit DSP has announced TeamSpirit Conferencing Engine for developers and publishers in the gaming market, aimed specifically for MMOs, ...

Leigh Alexander, Contributor

February 28, 2008

1 Min Read
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Voice and video software company Spirit DSP has announced TeamSpirit Conferencing Engine for developers and publishers in the gaming market, aimed specifically for MMOs, and as already used in World Of Warcraft. The TeamSpirit Conferencing Engine allows developers to add support for in-game chat to their products. It also includes support for portable devices. Blizzard's World of Warcraft uses voice chat powered by Spirit's voice solution, and Spirit says it is in discussions currently with several other MMO developers. The engine contains a scalable Spirit IP-MR wideband codec, which the company says can adapt to any bandwidth connection without transcoding. Smart conferencing manager Multi-Pass is designed to decrease voice traffic and preserve high speech quality for conferences, thanks to active speaker selection algorithms. Spirit says that TeamSpirit Voice Conferencing Engine can handle 1200 concurrent connections on a dual-core Intel-based server, without any noticeable degradation of voice quality. At the same time, SPIRIT's engine provides up to 20 percent improvement in voice traffic efficiency compared to similar solutions. Spirit Voice Conferencing Engine is also free of codec patent fees. Potential migration of MMOG to mobile platforms can also be supported by TeamSpirit Voice&Video Engine M-bile. Spirit product development VP Slava Borilin commented, "MMOGs have unique requirements that not all vendors can satisfy. A first-class solution must support diverse user terminals; it must provide superior wideband quality under adverse conditions; it must, as much as possible, reuse existing infrastructure to save investments; and it must be economical to purchase and maintain. Our Voice Conferencing Engine is the only one that satisfies all these requirements, and more."

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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