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Starbreeze sets sales record in a quarter devoid of new releases

The company also pulled its profit out of the negative range thanks to a boost from the sale of the Dead by Daylight publishing rights.

Alissa McAloon, Publisher

August 21, 2018

1 Min Read
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Starbreeze has shared a financial report detailing the first half of the company's fiscal year, noting specifically that it set a new Q2 sales record during 2018, despite not launching a single new game during that three month period. 

The company recorded SEK 123.6 million (~$13.6 million) net sales for the second quarter of the 2018 fiscal year, up from SEK 122.7 million (~$13.5) last year. For the first half of the year altogether, net sales came in at SEK 233.6 million (~$25.7 million), up from SEK 180 million (~$19.8 million) for the first half of 2017.

Breaking those sales down by game, the company’s Payday series was responsible for SEK 31.3 million (~$3.4 million). Dead by Daylight, which is now being published by its developer Behavior Interactive following a $16 million publishing agreement, brought in an additional SEK 71.5 million (~$7.9 million) in net sales this quarter. 

Starbreeze notes the Dead by Daylight publishing rights deal was finalized, resulting in a boost to the company’s profitability this quarter. The company says that earnings before interest, taxes, depreciation, and amortization (EBITDA) came in at SEK 52.4 million (~$5.8 million) this quarter making for a significant increase over the SEK 2.7 million (~$297,000) loss in 2017, an improvement that the company attributes largely to the Dead by Daylight deal.

Year-over-year, Starbreeze has also pulled its profit before tax back into the black. During 2017, the company reported a loss of SEK 16.8 million (~$1.8 million) while this year, the company saw Q2 profit before tax of SEK 26.2 million (~$2.9 million), bringing the figure for the first half of the fiscal year up to SEK 19.8 million (~$2.2 million) after recording a loss during Q1 2018.

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2018

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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