Sponsored By

The Almost Forgotten Promise Of Virtual Reality

There was a time when I was a teenager where 'virtual reality' was the big promise in gaming. The ability to immerse oneself in an artificial environment and interact with others, using a virtual headset. So why aren't we there yet?

Game Developer, Staff

July 28, 2009

2 Min Read
Game Developer logo in a gray background | Game Developer

The first thought that jumped into my head when Nintendo revealed the DS, a handheld that boasted two full-colour backlit LCDs, was why can't they convert that configuration into a virtual headset? The two screens would be strategically placed in front of each eye, the rest of the hardware and plastic could be reformed into headgear.

This line of thinking was also propelled by the DS's initial pricepoint of $149US. I was always under the impression that the tech for virtual reality would be priced out of reach for many.

The current forecast calls for more motion-based inputs, which are all the rage. There is nothing wrong with that direction-- it is innovative. There is just one design limitation that all the motion sensor inputs must adhere to: the User has to remain fixated on a stationary television image. Gamers may be moving a wand about (Wii), or bounding all over the living room control-free (Natal), but they are still dependant on the game being played out on the TV.  

Considering the quality level of online games, the adoption of online services like XBox Live,  the implementation of motion sensors (Wii, Project Natal), as well as the consumers demonstrating the ability to buy pricey peripherals (Rock Band), and you are nearly out of excuses. So where is virtual reality?

Perhaps it died in its infancy. Most people would point to Nintendo's Virtual Boy as the consumers unwillingness to embrace the technology. A few other companies also attempted the technology with mixed results, again in the 90's.

Over a decade later and the advances of gaming hardware and software, isn't it time to re-evaluate virtual reality as a possible evolution of motion control? Given some thought a few years ago, Modern Warfare 2 might be packaged with a virtual headset instead of night-vision goggles (however the night-vision goggles are very cool, and will likely be purchased by questionable people who don't even own a game system, but I digress).   

The future is very cloudy for VR in general. Is it something you would like to see realized as well?

Read more about:

2009Featured Blogs
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like