Crafting the folk lore-steeped action of The Legend of Tianding
"Our goal was to promote a folk story based on Taiwan through an interesting game...where players enjoy not just a wonderful combat experience and a lovely comic book art style, but also a look at Taipei in the 20th century."
The Legend of Tianding takes players to the streets of Taipei in the early 20th century, having them take on the role of Liao Tianding, a Taiwanese outlaw fighting against colonial Japanese rule. Using acrobatic combat (involving a grappling hook and weaponized waist sash), players will strike out into this vision of that time in history, fighting against cruel villains as they take in the games, places, and stories of Taiwan of the 1900’s.
Game Developer sat down with the developers at Creative Games Computer Graphics Corporation, creators of the historical beat ‘em up, to talk about the long journey to bring this Taiwanese folk hero to digital life, the work that went into capturing the look and feel of 1900’s Dadaocheng for the game, and the importance they placed on sharing places, activities, and stories from Taiwan with the world.
Game Developer: What interested you in telling the story of Liao Tianding? In turning it into a beat 'em up?
The story began in 2003 when Maso Lin studied for a master's degree in multimedia. He tried to develop a Flash engine action game about Taiwan. However, due to a lack of time and manpower, he only finished a prototype that nevertheless attracted a lot of attention.
Development on this project was put on hold until April 2019, when PP Wang built a team and invited his former colleague, Maso, to start this project. All members of the team had a passion for 2D platformer games and wanted to share a folk story about Taiwan with the world. With that, Liao Tianding became an ideal main character of a 2D platformer game for his distinctive personal style, such as kung fu with a red waist sash and dagger, as well as his legendary exploits in Taiwan during the colonial period.
On the technical side, the 2D platformer game is also a great fit for porting to different console platforms and make for great gameplay experiences with controllers.
What thoughts went into the creation of the game's comic book-like art style? What made it feel right for the experience you were creating?
As a classic 2D platformer game, we did not find much room for innovative design. What we focused on instead was crafting unique and eye-catching art. After trying several tries, we decided to adopt a comic style for the visual design that would replicate the experience of reading a comic book while playing the game.
Given that the market is already full of American and Japanese comic-style works, the team tried to go for something different. So, we took Taiwan and Hong Kong traditional comics as a reference and finally shaped our own style. The concept of comic-style design was applied not only to the visual art in the game, but also the UI, cutscenes, battle sounds, and so on.
What research went into capturing the look of Taipei in the early 1900's for the game? Into getting the fashion right for your characters?
Maso collected various materials about Taiwan, such as books and photographs. The clothing for NPCs, even passers-by, all refer to relevant literature. For instance, the scene of Eiraku Chō in the game uses the famous painting Festival on South Street by artist Kuo Hsueh-Hu as a reference. Besides this, the main character’s story references many historical events like Tie Guo Mountain and the Yunlin Massacre.
As for the architectural design, we tried to recreate the look of Dadaocheng, Taipei during the colonial era. Therefore, most buildings we designed in the game have used the architecture of that era’s buildings as models, such as Siahai Chenghuang Temple, Mitsui Warehouse, and Taipei City North Gate, etc. Although some buildings, like Jiangshan Lou and the Old Taipei Train Station, aren’t around anymore, we hope players can appreciate their style and features through playing the game, just like how Assassin’s Creed steeps people in history.
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