Sponsored By

TIGA: UK Games Biz To Shrink 5 Percent Per Year Without Tax Breaks

UK trade body TIGA says that, without tax breaks that it is proposing, the UK game industry will decline 5 percent annually for the next five years -- but might grow 4 percent per year with them.

Leigh Alexander, Contributor

October 27, 2009

1 Min Read
Game Developer logo in a gray background | Game Developer

UK trade body TIGA says that without government-supported tax breaks for game developers that the organization is proposing, the industry will decline 5 percent annually for the next five years. On the other hand, said the group in a statement, government-instituted tax breaks would "eventually" result in 4 percent annual growth for the games industry in the UK. "Because most of our key competitors benefit from a tax break for games production, our industry is at a competitive disadvantage," said TIGA vice-chairman and Ubisoft Reflections managing director Gareth Edmondson. "Unless the UK Government introduces TIGA's proposed Games Tax Relief, our research suggests that employment in the development sector will fall by 5 percent in each of the next five years, from 9,025 in 2009 to 7,351 in 2014," added Edmondson. "There would also be a fall of 1.9 million in development expenditure over the same period." "In contrast, with Games Tax Relief enacted, the industry would stop shrinking in 2010, grow by 2 percent in 2011 and by 4 percent in each of the next three years." Edmonson also said the tax breaks would create or protect some 3,550 graduate level jobs and £457 million ($750 million), and would pay back its own cost in tax receipts over five years. "The UK Government has a clear choice: invest in an inherently successful industry to perpetuate our leading position in the world, or preside over the decline of a key knowledge industry," he concluded.

Read more about:

2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like