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Trinigy Expands U.S. Engine Sales Presence

Vision Engine maker Trinigy is moving to a larger office in Austin because of "increased demand" for its product, the company announced today, hiring middleware sales vet David Ripka to head up business development.

Leigh Alexander, Contributor

May 27, 2009

1 Min Read
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Vision Engine maker Trinigy is moving to a larger office in Austin because of "increased demand" for its development platform, the company announced today. The company has signed licensing deals with JoWood Productions, Spellbound Entertainment, Nitro Games and MunkyFun all in the past month, and says it's seeing "enormous interest" and some commitments from other North American developers and publishers. It'll add more engineering, support and sales staff in response to this growth, and needs the bigger offices to accommodate them. At the same time, Trinigy has hired David Ripka, who's held sales exec roles at Emergent Game Technology and Criterion, as its director of sales and business development for North America. "As a person actively involved in advocating and growing the middleware market for almost a decade, I am excited to join the Trinigy team," Ripka says. Released in June 2008, the multiplatform Vision Engine 7 has also been licensed by developers including Xibalba Studios for casual PC title Icebreakers, as well as Settlers developer Blue Byte for forthcoming titles. More recently, Vision Engine has formed integration partnerships with NaturalMotion's Morpheme, Nvidia's PhysX and Pixelux's Digital Molecular Matter tech.

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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