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Trinigy Scores 12 New European Deals

Engine company Trinigy says it's inked 12 new licensing deals with a variety of European studios, and says the number and variety of deals are evidence of its successful market evolution.

Leigh Alexander, Contributor

April 27, 2010

2 Min Read
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Engine company Trinigy says it's added 12 new European licensing deals with developers who will use its Vision Engine to develop games on PC, PlayStation 3, Wii, Xbox Live and PlayStation Network. Trinigy recently unveiled the latest version of Vision Engine, version 8, which added support for browser-based games, among numerous new features and enhancements. Altogether the company says it has over 125 licensees for its product to date. Its newest licensees include Rainfire Entertainment, developing Germany’s Next Top Model 2010 for PC and Wii; Handball Challenge PC developer Neutron Games; Z-Software GmbH for an undisclosed title, and HD Publishing and Most Wanted Entertainment, developing unannounced PC and console download titles. Further new users are Quadriga Games, developing Emergency 2012 for PC; Calibre Games and Caipirinha Games, making undisclosed Wii titles; Silent Dreams, creating Grotesque Tactics for PC and Consoles; Unexpected GmbH, making an undisclosed simulation, and Reality Twist, making a helicopter sim. Word Wizards creator Chimera Crenetic Studios, developing Trapped Dead for PC, and ByteRockers, developing an unannounced PC and Wii title, round out the new deals. Trinigy says "about half" of these are customers who've licensed Vision Engine before. "There is a reason why we’ve licensed the Vision Engine for multiple projects now," says Chimera's Chris Kluckner, managing director at Chimera. "Trinigy has a unique heritage of staying close to its customers and growing along with them and their evolving technical needs." Trinigy GM Felix Roeken commented: "It’s been clear to us for some time that the market is expanding in new directions, and that our technology needed to be versatile enough to handle the market changes. The number and variety of our recent deals is solid proof that our technology and our company are successfully evolving with the marketplace."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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