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Ubisoft Takes I Am Alive In-House

Ubisoft is taking recently-delayed disaster survival title I Am Alive from developer Darkworks to continue the rest of its development in-house at Ubisoft Shanghai.

Leigh Alexander, Contributor

March 6, 2009

1 Min Read
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Ubisoft is taking disaster survival title I Am Alive from developer Darkworks to continue the rest of its development in-house at Ubisoft Shanghai. The game was previously slated for a March launch, but Ubisoft recently said it needs more development time, pushing it into its next fiscal year starting in April. "In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai, as the two studios have collaborated on aspects of the title over the past year," the company said in a statement. In its most recent financial results, Ubisoft expressed dissatisfaction with the quality levels of some of its holiday releases, with CEO Yves Guillemot commenting that some unspecified games did not "achieve their full potential." As part of its strategy going forward, Ubisoft is planning to focus on larger games angled as major hits: "a product mix geared more toward blockbusters and less casual."

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2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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