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Ubisoft To Debut Lost Video Game In 2007

Major game publisher Ubisoft has announced a long-term worldwide licensing agreement with Touchstone Television to develop and publish a video game based on the Emmy Awar...

Simon Carless, Blogger

May 22, 2006

1 Min Read
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Major game publisher Ubisoft has announced a long-term worldwide licensing agreement with Touchstone Television to develop and publish a video game based on the Emmy Award-winning television series ‘Lost.’ Developed by Ubisoft’s 1,400 person Montréal studio (Prince Of Persia series, the upcoming Assassin's Creed) and scheduled to hit retail shelves worldwide in 2007, and while few details are currently available, the game will be offered for home and portable consoles as well as PCs. “We are delighted to work with Bryan Burk, one of the biggest producers in Hollywood and with Touchstone Television,” said Yves Guillemot, CEO of Ubisoft. “That they have chosen us for the adaptation of the cult series ‘Lost’ is the best homage that a producer can make to the creativity of Ubisoft.” “This deal is another example of how truly powerful the ‘Lost’ brand is,” said Bruce Gersh, senior vice president, business development, ABC Entertainment and Touchstone Television. “We are excited to work together with Ubisoft to create a gaming experience that will allow fans to further immerse themselves into the mysteries and intrigues of the series.” "Many of us on ‘Lost’ have been hardcore gamers for years and the chance to work with Ubisoft, a company behind some of our favorite titles, has excited us to no end," said ‘Lost’ executive producer Bryan Burk. "With the ability to tell new interactive stories within the ‘Lost’ universe, we’re giddy to be developing a game that, once completed, will be as engaging and fun to play as it is to create."

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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