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UK's TIGA To Bolster Self-Publishing Support

UK trade body TIGA is pledging to support studios who'd like to move into self publishing, planning new events, seminars and informational resource hubs to assist.

Leigh Alexander, Contributor

August 25, 2010

1 Min Read
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UK trade body TIGA recently found that 70 percent of UK game development studios that don't currently self-publish would like to do so -- so now, TIGA says it plans to launch services this fall geared at helping the region's developers get started at doing just that. TIGA says it will create more events and seminars dedicated to mentoring interested studios on how they can get started self-publishing. These will be hosted by industry professionals with experience in the area, says the trade body. It will also create a section of its official website to host informational resources for new, current and aspiring self-publishers among its membership. The trade body will provide case studies, advice from other members and resources on topics like trademarks, PEGI ratings, sales and marketing, and community management. Finally, TIGA says it will lead the formation of a dedicated self-publishing group within its ranks, a gathering of "senior people in the industry" who can host quarterly info meetings. "The decision to ramp up our self publishing services is born out of the incredible diversity that now exists within the UK interactive sector in terms of size, location and scope of business," explains TIGA CEO Richard Wilson. "Developers now have access to more options in terms of platforms, genres, distribution and funding." "The old work-for-hire model is still alive but is now accompanied by a range of other opportunities and routes to market that do not involve traditional publishing," Wilson continues. "TIGA is committed to helping our members navigate these changes by providing access to expert advice and support."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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