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Why Jagex maintains two legacy versions of RuneScape

The RuneScape of 2016 is quite a different game from what it was when it first released in 2001, but developer Jagex hasn’t abandoned players that prefer the classic game to its modern counterpart.

Alissa McAloon, Publisher

December 16, 2016

2 Min Read
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"We are very much driven by the desires of our community—they decide the fundamental direction of the content we add, and also the way we spend most of our development time."

- Design director Mark Ogilvie discusses how Jagex takes feedback into consideration in an interview with Waypoint.

The RuneScape of 2016 is quite a different game than it was when the MMORPG first released in 2001, but developer Jagex hasn’t abandoned players that prefer the classic game to its modern counterpart.

Jagex maintains support for three separate versions of RuneScape - classic, old school, and modern - each based on different iterations of the game throughout its history.

The way Jagex has worked alongside player feedback to keep RuneScape servers online throughout the years is somewhat different from other long-running online games and could provide useful lessons to developers curious about how to manage the longevity of their own online worlds.

In the Waypoint story, design director Mark Ogilvie explained how paying close attention to the desires of RuneScape’s community has allowed the game to survive for 15 years.

In the case of Old School RuneScape, developers take the wants and needs of its community into serious consideration whenever proposing new features. So much so that they won’t change something in the game without approval from 75 percent of the community.

”A lot of players, that have played the game seven years or more, feel like they want to be able to guide the way that the game is made,” said Ogilvie. “Ultimately, we would be doing a disservice to our community if we didn't give them that ability.”

There’s been a lot of discussion lately about the level of responsibility developers have to preserve older versions of an evolving game like an MMORPG. Blizzard especially came under fire earlier this year for strong-arming the closure of an unofficial legacy server that let players experience World of Warcraft as it was a decade ago.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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