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Wwise Announces New PSN, XBLA, WiiWare Licensing Model

Ahead of the release of its latest version, audio solution provider Audiokinetic has announced that it has established a new licensing model for developers working on sma...

Brandon Boyer, Blogger

August 14, 2007

1 Min Read
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Ahead of the release of its latest version, audio solution provider Audiokinetic has announced that it has established a new licensing model for developers working on smaller console digital download titles like Xbox Live Arcade and WiiWare. Wwise 2007.2 will see release later this week, with developers of Live Arcade, PlayStation Network, and WiiWare titles now able to license the solution on a fixed, per-game fee, or a royalty per-transaction basis. Audiokinetic also says a specific support program has also been designed and is offered at an annual fee. Wwise was created by sound experts, and features an optimized sound engine for managing audio processing along with a non-destructive authoring tool for creating audio set structures, managing sound integration, defining both audio propagation and audio behaviors, and creating sound banks. With Wwise, game developers have the flexibility, toolsets and workflow to enhance even the most sophisticated game content. Said Audiokinetic sales and service manager Geneviève Laberge, “Wwise is being adopted as the standard for audio production in the industry. Game developers want to improve users’ game experience with their titles. However they are faced with numerous constraints among them small budgets. The robust workflow offered by Wwise allows small teams to achieve their objectives quickly while benefiting from a rich feature set.”

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About the Author

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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