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XLOC 4.0 Adds New API For Real-Time Dev Process Integration

Web-based localization solutions provider XLOC has added a new API to its version 4.0 that it says will allow developers to integrate their internal processes and programs with XLOC during development.

Leigh Alexander, Contributor

April 28, 2010

1 Min Read
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Web-based localization solutions provider XLOC has added a new API to its version 4.0 that it says will allow developers to integrate their internal processes and programs with XLOC during development. According to the company, the API will allow other tools and programs, even proprietary ones, to become a part of XLOC's management processes, with key tasks automated independently. "Developers can now create or update strings in their own development environment, which will automatically sync to the XLOC system, providing immediate translation availability," explains XLOC co-founder and CTO Mason Deming. "Developers can also integrate fetching into their build process to use the latest translated assets. According to Deming, the mechanism has already been successfully employed to offer one of XLOC's MMORPG clients a customized, context-sensitive checking tool. The company describes XLOC as a customizable management solution for integrating localization into development, with the goal of enabling localized versions to ship simultaneously. It says the product synchronizes dynamically with localized resources and generates evolving asset lists, keeping translation efforts separate from asset format specifics. XLOC also says the product is compatible with "all major 3D engine technologies" and can be used either as a stand-alone product or as part of a larger consulting and support offering. It's been used in titles including Call of Duty: World at War, Guitar Hero: World Tour and NBA 2K9.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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