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Souls Meets Tetris’ Roguelike Loot River Coming To PlayStation December 19th With New Features

Brand new level editor, halved loading times and other improvements hitting PlayStation, Xbox and PC alongside new release

game_press

December 12, 2023

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

straka.studio :

Nová Dubnica, Slovakia - December 12th, 2023 - straka.studio with SUPERHOT PRESENTS, are pleased to announce that the abomination-filled waterways of their ‘Dark Souls meets Tetris’ action roguelike, Loot River, are flowing onto PlayStation 5 and PlayStation 4 on December 19th. With the PlayStation debut of the game, Loot River is also getting a raft of updates across PlayStation, Xbox and PC, including a brand new level editor that will allow players to create, play and share custom levels with cross-platform support. 

Along with the new level editor, players can also expect loading times that have been decreased by more than 50%, improved frame rates and other general improvements. The PlayStation version of the game will also feature haptic vibration support and the ability to jump into the Daily Run straight from the PlayStation system UI via the PlayStation Activities system. These updates add to improvements made since the game’s Xbox and PC launch, including the addition of leaderboards, Daily Runs, new enemies and items and an easy mode with animation canceling.
  In Loot River, players are able to harness the power of the Relic to shift the ground beneath them, sliding around on the floating pieces of ruined landscapes. These Tetris-like blocks can be slotted together to solve spatial exploration puzzles and employed creatively as a tool in combat to manipulate enemies and control the space on which your battles take place. As players venture through these endless catacombs, they’ll encounter horrifying beasts, lost travelers, and epic bosses. 

Critics on Loot River’s PC & Xbox release:

Thrilling gameplay and ripping pixel art” - 8.5/10, Game Informer

...an inventive and deeply satisfying rougelike” - Recommended, Eurogamer

...unconventional and refreshing” - 8.5/10, Sector.sk
As players explore ruined waterways, they can discover a wealth of new weapons, gear, spells and unholy knowledge: swords that thrust you forward towards enemies; axes that shoot projectiles; elemental enchantments; spells; armour and charms that imbue you with unique abilities. Combining these to create powerful and surprising synergies is crucial in helping you get further with each run.

“We’re really excited about bringing Loot River to PlayStation on December 19th and seeing what players do with our level editor across platforms,” said creative director Miro Straka. “Thank you to everyone who has supported the game so far and continues to do so as we’ve made improvements since the game’s original release. With this PlayStation release and the updates that will be joining it across every platform, Loot River will be better than ever.”

Visit the Loot River website: https://lootriver.com/
Follow straka.studio on Twitter: https://twitter.com/straka_studio
Join the Loot River Discord: https://discord.gg/lootriver
Wishlist on Steam: https://store.steampowered.com/app/1494260/

About straka.studio
straka.studio is a small Slovakian outfit that creates games focused on transforming the world around the player. After developing the mobile spatial puzzlers Euclidean Lands and Euclidean Skies, straka.studio has turned its attention to its most ambitious project yet, the action-roguelike Loot River, available on Xbox and PC and coming to PlayStation.

About SUPERHOT PRESENTS
SUPERHOT PRESENTS is an indie game funding initiative created by the team that made SUPERHOT. After making a runaway success through sheer gumption and foolhardiness, the studio now aims to give other foolhardy, upstart indies a hand. Shipping a game without a publisher or investors is daunting and can feel like a huge leap of faith, so the SUPERHOT team aims to make that jump a little less scary for indie developers.

Supported using public funding by Slovak Arts Council

Media Contact
Plan of Attack on behalf of straka.studio
Reanne Donkor (EU & Oceania)
[email protected]

Kyle Muensterman (Americas)
[email protected]

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