Sponsored By

'3D Face Synthesis' Tools Head For GDC Launch

GenHead and GenCrowd face synthesis tools to show their faces at GDC.

March 1, 2005

2 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Genemation | FOR IMMEDIATE RELEASE, February 28th 2005, Manchester, England

Genemation, the Manchester based technology start-up, headed by ex Psygnosis & Sony PlayStation Europe senior exec, John Bickley, will launch two upgraded 'face synthesis' tools, based on its patented 'computer vision' technology, at the upcoming Game Developers Conference (GDC) in San Francisco, March 7-11th (booth #859).

Genemation's tools are primarily aimed at supporting digital artists and programmers in the video games and post production sectors.

With increasing realism (courtesy of 'next generation' video games consoles), and the requirement to populate 'next gen' environments with significantly increased numbers of realistic animated characters and 'extras',(leading to more complex and expensive production teams and budgets),'middleware' is set to play an increasingly central role in production pipelines..

GenHead 2.0

  • Enables users easily, and in a matter of seconds to create 3D animated heads from 2D images.

  • Integrated desktop solution

  • Easy creation of animation targets

  • Easy control over changes to age, gender and ethnicity

  • Control over LOD of 'mark-up' points

  • Integrated variable resolution mesh, or 'boned' head (user's own geometry can be imported)

  • 3D interface/real-time update

GenCrowd 1.0

Generates thousands of synthetic, copyright free, photo-realistic 3D animated heads by age, gender and ethnicity.

  • GenCrowd can generate up to 1000 individual heads in less than 1 hour

  • Create families and off-spring

  • Create specific heads

  • Control and change age, gender and ethnicity by individual face or group

  • Integrated variable resolution mesh, or 'boned' head (user's own geometry can be imported)

  • Easy creation of animation targets

  • 3D interface/real-time update

GenHead and GenCrowd are compatible with industry-standard art/animation packages

Genemation's tools and technology have applications in the following sectors:

Video games

Post production

Forensics

Cosmetics

Medical Imaging

Web authoring/avatars

Companies wishing to discuss licensing GenHead 2.0 & GenCrowd 1.0 should contact John Bickley on +44 161 275 5139, or [email protected]

Company information:

Genemation was formed to exploit patented 'computer vision' research carried out at The University of Manchester's world leading Imaging Science & Biomedical Engineering department (ISBE), by a team headed by Professor Chris Taylor, OBE, Dr Tim Cootes, Dr Louise Butcher and Dr Gavin Wheeler.

The Company is developing innovative 'face synthesis' tools and technology for digital content creators in video games, post production, web authoring and other digital content sectors including avatars, forensics, cosmetics and medical imaging.

Genemation is privately funded by its management team and institutional shareholders

The Company is based in Manchester, England.

For further information please contact: John Bickley, CEO at:

+44 (0) 161 275 5139

[email protected]

www.genemation.com

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like