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Cozy Wildlife Sim Living Room Expands to Quest 2, Bringing More Players into the HabitatCozy Wildlife Sim Living Room Expands to Quest 2, Bringing More Players into the Habitat

The beloved mixed reality animal sanctuary game is now available on an even wider range of devices

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February 14, 2025

1 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Thoughtfish :

BERLIN, February 13, 2025 – Thoughtfish GmbH is making sure more players can transform their homes into thriving wildlife habitats as Living Room expands to Meta Quest 2. Previously available exclusively on Quest 3 and 3S, the cozy mixed-reality game now welcomes a broader audience, letting more players nurture adorable creatures, design lush environments, and interact with their favorite animals in their own living space.
 

“Bringing Living Room to Quest 2 is a big step in making sure as many players as possible can enjoy the game,” said Christina Barleben, CEO & Co-Founder of Thoughtfish GmbH. “We’ve worked hard to optimize the experience so Quest 2 users can fully immerse themselves in the magic of their own mixed reality animal sanctuary.”
 

With this new expansion, Living Room maintains its core gameplay while ensuring smooth performance on Quest 2. Players can still terraform their space, breed and care for animals, and personalize their habitats - all while enjoying the same cozy, creative experience that made the game a hit on Quest 3.
 

Living Room is available now on the Meta Quest Store for $19.99 USD. To be informed of news and future updates, join the community on Discord, or follow the game on TikTok, X, and Instagram.
 

About Thoughtfish GmbH

Founded in Berlin in 2013, Thoughtfish GmbH revolutionizes digital interaction by blending real-world data with immersive gaming experiences. Through titles like Living Room and tools such as COALA, Thoughtfish leads the charge in mixed reality innovation, redefining how players connect with technology and their environments.

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