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CRITICAL HIT GAMES AND PLAION ANNOUNCE NOBODY WANTS TO DIE

Nobody Wants to Die coming to consoles and PC this year

game_press

March 12, 2024

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

PLAION :

SYDNEY, AUSTRALIA – MARCH 12TH, 2024  Critical Hit Games and PLAION are excited to announce Nobody Wants to Die, an interactive noir story set in a dystopian New York City that explores immortality and the dangers of transhumanism. Lose yourself in Nobody Wants to Die’s sci-fi world on Xbox Series X|S, PlayStation 5 and PC later this year. 
 
WATCH THE CINEMATIC ANNOUNCE TRAILER HERE: https://www.youtube.com/watch?v=PDpsmhRBev8
 
Nobody Wants to Die is an innovative experience taking place in futuristic New York City, inspired by neo-noir films, offering a distinctly visual aesthetic and intriguing plot. Playing as Detective James Karra you investigate crime scenes using time manipulation and advanced technology to uncover clues and unmask a killer in an era where death is a thing of the past.
 
Utilising the power of Unreal Engine 5, Polish studio Critical Hit Games have pushed the boundaries of storytelling, combining realistic cinema graphics and a distinctly unique narrative experience to deliver a non-stop, immersive story to the player in their inaugural creation. 
 
About Nobody Wants to Die:
Lose yourself in the world of New York, 2329, where immortality is possible – for a price. Following a near-death experience, Detective James Karra takes an off-the-books case from his chief. With only the help of a young police liaison, Sara Kai, to assist him. Time reveals all as they risk everything in pursuit of a killer, uncovering the dark secrets of the city’s elite.
 
FEATURES

  • Welcome to New York, 2329: Experience a noir adventure in an alternate future of New York City in 2329; technology has advanced to offer humans eternal life, allowing consciousness to be stored in memory banks or transferred from one body to another. That is, if you can afford the subscription.

  • Lead the Investigation: See through the eyes of Mortality Department Detective James Karra on his hunt for a serial killer who targets the city’s elite citizens. Investigate crime scenes using his time manipulation augmentation and advanced technology to reconstruct events leading up to each murder and uncover clues that lead to the horrifying truth behind the murders.

  • Noir Immersion: Lose yourself in a dystopian future through this meaningful and original interactive detective story, that explores the dangers of transhumanism and immortality. In a world of eternal life and vanishing morality, you, a hardened detective, must navigate the lines of right and wrong in a society where death is a distant memory.

  • A Stunning Narrative Adventure: Utilising the power of Unreal Engine 5, Nobody Wants to Die pushes the boundaries of storytelling, combining photorealistic graphics and a distinctly unique narrative experience.

 
Nobody Wants to Die is launching in 2024 on Xbox Series X|S, PlayStation 5 and PC via Steam.   About PLAIONPLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, sixteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe.
 
Founded nearly three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company's commitment to varied gaming experiences.
 
PLAION is an Embracer Group company.

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