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Gaijin Entertainment demos capabilities of its recently open-sourced 'War Thunder' engine.
December 4, 2024
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Gaijin Entertainment :
Gaijin Entertainment is thrilled to release the full code of one of Dagor Engine multiplayer frameworks, under permissive license along with the art-sources of one of the multiplayer samples. We’ve also published a set of two demos showing how the same map made for one of Gaijin’s unannounced games works on Dagor Engine and Unreal Engine 5, a platform renowned for its cutting-edge graphics and features.
This initiative follows our decision to release the Dagor Engine as Free and Open Source Software (FOSS) that happened a year ago.
At first we asked our partners from Hooks Creative Studio to create a FPS map inspired by the iconic maps of the past. This map was built by them from scratch using Megascans and modern photogrammetry assets on Unreal Engine 5. Our team then ported this map into Dagor Engine for our unannounced new game. Since we have it already implemented in UE, we can use it for comparison and as an internal validation of our technology and we decided to share both versions with the game development enthusiasts.
As for now, there was no additional authoring (such as “specular probes”, “occluders”, “portals”, etc) made for performance optimizations or enhanced visuals - with utilization of some of those, performance can be improved even further - we intentionally mostly used automated exporting steps except for terrain, which is so different between engines that we had to reimplement it and some decals or object placement which was adjusted by purely subjective preferences..
Our results suggest that Dagor runs the map faster, delivering equal or arguably (pure subjectively) superior visual fidelity. This includes leveraging state-of-the-art technologies such as real-time global illumination and advanced anti-aliasing. No vendor-specific “performance-enhancing” techniques, such as DLSS, XeSS or FSR (all of which Dagor also supports) are being used, and Dagor demo (unlike UE one) operates in native resolution in most configurations, aiming to demonstrate the engine's raw power and vendor-agnostic efficiency.
We understand this isn’t a perfectly fair "apples-to-apples" comparison, as the Unreal Engine version could likely be further optimized by experienced developers. Nevertheless, we hope this public release of both demos will inspire the community to explore Dagor Engine’s capabilities and potential. We’re committed to continue proving the community with more and more tools to create and innovate.
Dagor Engine version of East District demo:
https://dagorenginedata.cdn.gaijin.net/rel-ceec7596681cd53080ae54d5c7f30f8e9a282a80/east_district-dagor.tar.gz
Unreal Engine version of East District demo:
https://dagorenginedata.cdn.gaijin.net/east_district_ue.zip
Dagor Engine tools, multiplayer sample and more information:
https://github.com/GaijinEntertainment/DagorEngine/releases/tag/dagor_2024_12_04
About Gaijin Entertainment
Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/
About Dagor Engine
Dagor Engine is developed by Gaijin Entertainment and was released as Free and Open Source Software (FOSS) in 2023. Dagor Engine supports all major gaming platforms, including PC, consoles and mobile devices, and powers flagship Gaijin titles like War Thunder and Enlisted.
About HOOKS Creative Studio
HOOKS Creative Studio is focused on special projects and branding content production for the gaming industry.
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