Epic Games To Showcase Latest Unreal® Engine 3 Features At GDC
Two major new Unreal Engine features revealed and Epic spokespeople to headline three speaker sessions at this year’s Game Developers Conference
February 24, 2005
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Epic Games | RALEIGH, February 24th, 2005 - Epic Games, one of the world's leading game developers and creator of the award-winning Unreal® Engine, today announced it will be demonstrating Unreal Engine 3 tools and technology and headlining three speaker sessions at this year's Game Developers Conference in San Francisco March 9-11, 2005.
Epic will be demonstrating their latest Unreal Engine 3 technology at a private theater in their Exposuite, ES2000 located on the second floor. This year's demos highlight content creation for next generation console and PC platforms, including two major new features which will debut at this year's conference:
Seamless World Support allows the creation of virtually unending environments through background management of game levels and assets. Even titles not requiring open world support will benefit from these memory management techniques on next-generation console platforms. Second, the new UnrealKismet visual scripting system empowers designers to build and iterate detailed game scenarios and AI behaviors with limited, or even zero, programmer involvement - thus providing a massive productivity gain over previous generations. Epic will also demonstrate significant improvements in physics, terrain editing, lighting, material editing, animation, cinematic creation and particles.
Come and see why Unreal Engine 3 will be powering several significant next-generation games from some of the industry's top developers and publishers.
Developer and/or publishers wishing to see Unreal Engine 3 demonstrations should contact Mark Rein by email - [email protected] - please specify three possible day/time combinations as well as the number of people you plan to bring. Availability of seating and times may be limited.
Those press who would like to arrange to see demos or interview with Epic spokespeople at the show, please contact Nicola Kirby at [email protected] with suggested days/times.
Epic Speaker Sessions at GDC:
Wednesday March 9, 12:00-1:00pm (Programming) - Tim Sweeney, CEO and Founder - "Game Technology and Content Creation for the Next Generation" Wednesday, March 9, 12:00-1:00pm (Visual Arts) - Jerry O'Flaherty, Art Director - "Art Content Creation for the Next Generation Unreal Engine" Thursday, March 10, 5.30-6.30pm (Game Design) - Cliff Bleszinski, Lead Designer - "Dissecting Interactive Design"
About Unreal Engine 3
Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3, winner of Game Developer Magazine's 2004 Front-Line award for best game engine, maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com
About Epic Games
Epic Games Inc., based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, both award-winning blockbuster hits having each sold more than one million copies. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, Console Game of the Year winner, Tom Clancy's Splinter CellTM from Ubi Soft; PC Gamer's Game of the Year, Deus Ex from Ion Storm/Eidos; America's Army: Operations, from the United States Army, and Harry Potter and the Sorcerer's Stone (PC) from Electronic Arts. Additional information can be obtained through Epic's Web site at www.epicgames.com.
Unreal is a registered trademark of Epic Games, Inc. All other trademarks are the property of their respective companies
For More Information Contact:
Nicola Kirby
Little Brown Dog for Epic Games
+44 (0) 1372 818 776
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