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Hamburg Games Conference 2024 sets a strong business focus with top international speakers under the key topic "Invest in Games"

Key topic this year will be "Invest in Games" and how business can do this.

game_press

November 23, 2023

6 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Gamecity Hamburg :

Hamburg, November 23, 2023: The Hamburg Games Conference (HGC) will bring the international games industry together on March 5 and 6, 2024 under the key topic of "Invest in Games." While the games industry is in troubled waters, the HGC provides practical impulses for companies and founders to position themselves successfully on the market. Confirmed as the first speakers are Brjánn Sigurgeirsson (Co-Founder Thunderful Group), Sophie Vo (Founder Rise and Play), James Batchelor (Editor-in-Chief Gamesindustry.biz), Timm Geyer (Founder Geyer Media Consult) and Are Mack Growen (Partner at London Venture Partners). The main focus is on obtaining financing and identifying new business opportunities.

 
An advisory board consisting of the companies Sunday, Bigpoint, The Sandbox, InnoGames, and 1SP Agency Holding supports the organizers Gamecity Hamburg, GRAEF Rechtsanwälte, and Super Crowd Entertainment in the planning and implementation of the HGC program. Tickets for companies and start-ups are available at https://HGC2024.eventbrite.de.

 
The Hamburg Games Conference 2023 welcomed more than 500 conference guests from 26 countries. On March 5 and 6, 2024, the Altonaer Museum will once again offer an attractive setting with a maritime atmosphere for exclusive keynotes, panels, roundtables, networking, and matchmaking over two conference days.

 
Renowned games experts and experts
Speakers will present current investment topics and insights on two stages. Already confirmed: Brjánn Sigurgeirsson, Co-Founder Thunderful Group on "Creating and Sustaining a successful Gaming Brand," Sophie Vo, Founder Rise and Play on "Cultural Due Diligence in M&A," James Batchelor, Editor-in-Chief GamesIndustry.biz on "What's definitely NOT the future of games development?", Timm Geyer, Founder Geyer Media Consult on "Options in Challenging situations for Game Studios" and Are Mack Growen, Partner at London Venture Partners on "Raising venture capital - How to approach a VC." In addition, the call for speakers for HGC 2024 is running until December 4: https://www.gamesconference.com/call-for-speakers.

 
Exclusive program on-site
The program of the Hamburg Games Conference offers exclusive talks and panels as a unique live experience in the unique atmosphere of the Altonaer Museum. Participants will gain practical insights into current investment topics and the best conditions for B2B matchmaking and business meetings on-site. With the support of Hamburg's games companies, the HGC is the hub for intensive networking and matchmaking. Companies and game studios will present their products and games in the expanded Expo area in the Altonaer Museum and will be available for talks and meetings. In addition to the companies on the Advisory Board, the HGC is supported by the sponsors 4Players, Bytro, Photon, Photon, Playa Games, THREAKS, and Tiny Roar.

 
Business and start-up tickets are now available
The business ticket for 349 euros provides guests with access to the two-day conference program, as well as the opportunity to arrange meetings with other conference guests and make valuable new contacts. Start-up tickets are also available for newly founded companies. They allow participation in the entire conference program as well as matchmaking at a discounted price of 199 euros. Tickets for the Conference 2024 are available at https://HGC2024.eventbrite.de


All current information on the Hamburg Games Conference is available at www.gamesconference.com

 
The first German Creative Economy Summit on March 6 and 7, 2023 in Hamburg

Adjacent to the Hamburg Games Conference, visitors can also attend the German Creative Economy Summit in Hamburg on March 7, organized by the Hamburg Kreativ Gesellschaft with a diverse program of keynotes, panels, and workshops from the nationwide creative industries. All information is available at: https://german-creative-economy-summit.de/


Anyone who purchases a ticket for the Hamburg Games Conference can secure a 20% discount on a ticket for the German Creative Economy Summit to attend the summit after the HGC on March 7. If required, visitors can register at [email protected]
 
 
About the Hamburg Games Conference


Since 2010, the annual Hamburg Games Conference has been a key element of the German and international games industry’s calendar and one of the most important B2B events for the games sector in Europe.


The Hamburg Games Conference is jointly organized by Gamecity Hamburg and GRAEF Rechtsanwälte. The conference is planned and produced by the event agency Super Crowd Entertainment from Hamburg, which specializes in the games industry and who hosted the Indie Arena Booth Online at gamescom 2020 and 2021, for which it was awarded a special prize by the Deutscher Computerspielpreis (German Computer Game Award).

 
About Gamecity Hamburg


Gamecity Hamburg supports, connects and makes the gaming hub Hamburg visible. Founded in 2003, Gamecity Hamburg is the longest-running public funding institution for the games industry at the state level in Germany and celebrates its 20th anniversary this year. The aim is to improve the general conditions for companies and founders of the games value chain in the city, to support them in their further development and to anchor Hamburg in the public perception as one of the leading games locations in Germany. Gamecity Hamburg is the contact point for Hamburg's games funding as well as the Games Lift Incubator and also offers programs, events, and services in close cooperation with the games industry to strengthen local developers. At the same time, the exchange of knowledge within the sector and with other industries is promoted. The promotion of young talent, the development of new formats that activate the strong network of games companies in the city, and internationalization are the focus of the location initiative's activities. Gamecity Hamburg is part of Hamburg Kreativ Gesellschaft.

 
About GRAEF Rechtsanwälte
GRAEF Rechtsanwälte, based in Hamburg and Berlin, is one of Germany's leading law firms in the field of media law, entertainment law and intellectual property. The team around Dr. Ralph Oliver Graef and Dr. Christian Rauda represents leading German and international media companies from the complete value chains of the film industry, the games industry, the publishing industry and the live entertainment industry. In addition, the firm represents "creatives" such as authors, directors, actors, photographers, designers, game developers, etc. in the protection of their creative achievements as well as, in the area of crisis communication, companies and celebrities in the protection of their personal rights.

 
About Super Crowd Entertainment
Super Crowd Entertainment organizes the annual Indie Arena Booth, the world's largest independent developer booth for video games as well as the community convention Polaris in cooperation with Hamburg Messe. With an easy-to-access app, Super Crowd turned the first Polaris Convention in Hamburg into a true community event, where exhibitors, artists and retailers collected points together with visitors to unlock surprises for their heroes. Furthermore, with the Super Crowd Framework, the company also offers a comprehensive yet easy-to-implement solution for digital events for all industries that brings a real trade show feeling to life despite COVID-19. With 3.6 million GSA customers reached and over 100,000 visitors, Super Crowd sets new standards for exciting online events and makes it easy to find your friends again via Super Crowd ID and stay in touch with them.

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