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LUCASARTS JOINS THE CELEBRATION WITH THE ANNOUNCEMENT OF STAR WARS BATTLEFRONT II

FOLLOW-UP TO BEST-SELLING STAR WARS GAME EVER WILL ADD SPACE, PLAYABLE JEDI AND CONTENT FROM Star Wars: EPISODE III REVENGE OF THE SITH FILM

April 22, 2005

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

LucasArts | Indianapolis, Ind. - April 21, 2005 - Amid tens of thousands of Star Wars® fans gathered at the Indiana Convention Center for the four-day Star Wars party of a lifetime, LucasArts revealed Star Wars BattlefrontTM II at Star Wars Celebration III. Set for a Fall 2005 release on the PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft and Windows platforms, Star Wars Battlefront II takes the best-selling Star Wars video game of all time one Imperial-walker step forward with all-new space combat, playable Jedi, and never-before-seen environments straight out of the Star Wars: Episode III Revenge of the Sith film. Fans of the original Star Wars Battlefront will also enjoy an all-new single-player experience that takes players through an epic, story-based saga where every action the player takes impacts the Battlefront and, ultimately, the fate of the Star Wars galaxy. Critically acclaimed Pandemic Studios is once again developing the game for LucasArts.

"The original was a huge success for LucasArts and we plan to build on that success to make Star Wars Battlefront II exceed what we did for the first game in every measurable way," said John Geoghegan, Vice President of Global Marketing and Sales. "For Star Wars Battlefront, we joined forces with our colleagues at Lucasfilm to launch the game day-and-date with the Classic trilogy on DVD. Star Wars Battlefront II's campaign will be even bigger, including promotions with major national partners, as well as unprecedented in-store support."

Star Wars Battlefront II improves upon the original game's single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 12 new locations, many from Episode III, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Star Wars Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leia's blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope. In addition, at certain key moments within the battles, players can feel the Force as a Jedi.

For the first time ever, Star Wars Battlefront II players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the spacecraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemy's capital ship, overtake the ship's command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs.

The stellar online play that marked the original Star Wars Battlefront returns even bigger and better for Star Wars Battlefront II. Players can locate their buddies and track their stats as they battle alongside more players than ever (up to 24 on PS2, 32 on Xbox, 64 on Windows).

For more assets and information on Star Wars Battlefront II, please visit www.lucasarts.com.

About LucasArts

LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in Marin County, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company.

Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; and Lucas Licensing, which manages the global merchandising activities for Lucasfilm's entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses. Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 53 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards. Lucasfilm Ltd. is headquartered in Marin County, Calif.

About Pandemic Studios

Pandemic Studios, LLC is a premier developer of entertainment software for PlayStation®2, Xbox, GameCubeTM, and the PC. Over the last six years, industry veterans Josh Resnick and Andrew Goldman have built Pandemic into a company of more than 150 highly skilled programmers, designers, and artists working on high-profile titles. Pandemic is a privately held company with development studios in Los Angeles, California and Brisbane, Australia.

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