Sponsored By

MechMinds

Title:

May 20, 2003

2 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Fulqrum Publishing | MechMinds
Developer: SkyRiver Studios
Publisher: 1C Company
Release date: Q4 2003

MechMinds is an action role-playing game unfolding in sci-fi universe inhabited by robots. Robots have just vague memories of people as creators of their world (that is in fact a huge military test zone). You will have to assume role of an AI robot traveling on a glider - special floating vehicle with antigravity engines. Gliders are multipurpose combat vehicles, and the huge military zone was created to test them. The game combines combat action, trade, exploration, undertaking of various quests and missions, glider upgrades, armament purchase.

Humans and Arlings, creators of the military test zone managed by a spontaneous computer system named "Super", abandoned it a long time ago. MechMind is artificial intelligence in a super durable shell used to test different kinds of equipment on the battlefield. The MechMinds civilization was born as a result of long-term functioning of the military zone and its elements. The "Super" system is meant to create effective battle gliders, while MechMinds are responsible for its further perfection and testing. As different MechMinds have a different vision on the further upgrade of gliders, they split up into different groups. There is also the third power. It has to do with the events that happened long before the appearance of MechMinds civilization. The third power named the Observer supervises MechMinds and influences the course of events in a certain way. In fact, the aims of "Super" master computer and the Observer are totally opposite. They can affect the next stage of MechMinds development in a totally different way. The player can take either side and change the future of the robotic world forever.

The player enters a huge world made up of different zones. Each zone lives a life of its own, and has its own social and trade relations. Moving from zone to zone the gamer meets different groups of MechMinds and may join any of them. The player, just like his enemies and allies, has access to different combat vehicles, technologies and upgrades. Profitable trade, victories in combats and fulfillment of different tasks will let the player earn resources to upgrade the glider and influence his in-game rating.

Features
* Original twist in RPG genre
* A unique robotic social system, civilization of AI creatures
* Huge sci-fi game zones
* Intriguing storyline
* Non-linear quests
* Sophisticated trade system
* Over 50 types of weapons, including bombs, lasers, mines and rockets
* Over 30 types of gliders, including biomechanical machines
* Various opportunities for gliders upgrade
* Massive battles and hot pursuits
* Top notch special effects

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like