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The ultimate transgression would be not getting this in 2022.
December 17, 2021
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Author: Nikola Todorovic
Playable Beta Now Available Los Angeles, USA –December 13, 2021– Independent game developer and publisher Nikola Todorovic will be launching the full version of Mortal Sin Q1 of 2022 and a nearly complete version of the game is ready to be played on Steam.
Mortal Sin is an action-horror roguelike unlike any other where you must strategically dismember horrific monsters to survive. Discover powerful weapons and magic as you explore beautifully detailed and haunting environments.
In Mortal Sin steel yourself in this brutal nightmare and grab the most powerful weapon you can find. Hack and slash your way to victory and destroy the source of evil that has cursed you.
For action horror game lovers, you can send a keycode request to play the closed beta version of the game.
Features
Beautiful graphic novel inspired art style
Brutal dismemberment system that affects enemy behavior
Environmental hazards and traps to knock enemies into
Completely randomized levels and items for infinite replay value
Open ended game world with different paths
Tons of items, spells and perks for endless gameplay variety
Spooky atmosphere and shocking scares
Additional Information
About Nikola Todorovic
He has been making indie games for over 5 years now and has published multiple games. Mortal Sin is his true passion project and the culmination of everything he has learned as a designer and developer. The goal was to create a highly replayable, intense and memorable action horror experience. In his professional career, he has done development for AR, VR apps, and professional game development as well at large game studios. He is a life-long gamer whose dream was always to make new games that will give people the same joy he has experienced playing other great games since he was young. Unique visuals, challenge, tight controls and deep customization systems are a hallmark of his design style, and he wants to give people the freedom to express themselves as they see fit in his game worlds.
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