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NINTENDO DS UNDER ATTACK

Rising Star Invades Nintendo DS With Taito’s Most Famous Brand

March 1, 2005

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Rising Star Games | Tuesday 1 March 2005/... Rising Star Games has launched an all out assault on the Nintendo DSTM with a completely new version of the most recognised videogame of all time.

Space Invaders Revolution, as the name suggests, marries the vintage game play of the legendary shoot-'em up with the exciting new possibilities offered by the unique features of the Nintendo DSTM.

Promising a new take on the series which marks a true progression over any version before it, Space Invaders Revolution provides yet another example of Rising Star's expertise in sourcing high-quality Japanese games and bringing them to the European market. Thanks to the way Rising Star is structured, Space Invaders Revolution will be released in Europe before its Japanese debut, a precedent that Rising Star hopes to repeat with future releases.

No version of Space Invaders would be complete without a faithful reproduction of the original arcade machine and Space Invaders Revolution is no exception. With a choice of directional pad or touchscreen and stylus controls, players can steep themselves in the nostalgic wonder of the shooting game that started it all.

For those wanting a more modern challenge, there's the New Era mode. Here, the simple rules of Space Invaders are expanded and twisted into a truly modern game, bringing in puzzle elements as well as other improvements to the tried and tested formula.

Taking the form of a world tour, players must battle waves of invaders in locations around the globe, eventually taking in a climactic showdown with the UFO mother ship on the moon. With unique rules for each geographical stage, the player must battle though three rounds to successfully defend that particular location before moving on to the next. In London, for example, players must shoot the invaders in a colour-coded order to defend Big Ben. At the Acropolis, Athens, the challenge comes in the form of a heavily armoured but lone invader, which takes several well-timed direct hits to kill. Other novel forms of videogaming's archetypal aggressors, such as shadow invaders that blink in and out of invulnerability and giant invaders that must be killed piece-by-piece, bring the total of unique invader types in Space Invaders Revolution's New Era Mode to 13.

Comprising of 20 different challenge locations, there's 60 levels to fight through, so it's understandable that the player should have a helping hand from an array of extremely useful power-ups, including protective shields, additional support craft, rapid-fire shots and column-clearing laser beams - essential aides as the action becomes progressively more intense. Even better news is that these power-ups can be used in combination: using the support craft with the laser power-up results in three laser beams, decimating multiple waves of invaders with every press of the fire button.

The many additions and innovations present in the New Era mode promise to genuinely revolutionise one of videogaming's most loved, most recognisable and longest-enduring brands.

Space Invaders Revolution will be available to buy in Spring 2005.

Features:

  • Two Gameplay Modes, Classic and New Era.

  • Two control methods, traditional pad and buttons or touchscreen.

  • 20 real-world locations with three rounds each, totalling 60 individual levels.

  • 13 types of invader, including Giant Invaders and Shadow Invaders.

  • Five power-ups, some of which combo to produce even more power.

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