R.C. Cars
Developer:
August 30, 2002
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Fulqrum Publishing | Creat Studio
Publisher in former USSR and Baltic countries: 1C Company
Release date: Autumn 2002
Description:
R.C. Cars is an arcade racer where the player drives an R/C car over off-road levels that closely reproduce the real world. Within the race the player comes across people, animals, cars and a variety of real-life obstacles. The player drives his small radio-controlled car in an environment where daily life is in its full swing. He needs to overtake his opponents and finish first.
Features:
* R/C cars with magnificent racing physics
* Boost and jump features
* Animated people and animals, interactive objects, full-scale cars, waves etc. hindering the toy cars on the track
* Championship mode: a player wins prize money for placing in the race and can purchase car upgrades, participate on further tracks etc.
* Shortcuts on all tracks enhance replayability and keep player's interest in passing the tracks
Innovations
* The game provides a "never seen before" quality of realism of the suspension model and its physics. This brings on a new level of feeling to control and suspension reaction in driving simulators.
* Enrichment of the race genre with a large number of interactive animated characters, animals and props. The characters are not simple obstacles but real AI-driven non-playable opponents that actively react to the car actions (they try to kick or even seize and throw the car off the track, etc.).
* Many in-game scale-defining objects emphasize size difference between the car and the real world.
* Physics engine outperforms majority of car simulators currently on the mass market.
* The player controls car jumps in addition to ordinary car driving.
* Multiple shortcuts hidden on the tracks make for a more exciting racing and add more intrigue to overcoming opponents.
* Knocking over and hitting loose objects located on the track allow the player to pick up bonuses
System requirements
* Pentium II 400 MHz
* 64Mb RAM
* 16 Mb Direct3D 8.0- compatible 3D video accelerator
* HDD (min 300 MB HD free space) and CD-ROM Drive
* Keyboard, mouse
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