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Supported by Yuji Naka, Sega's highly-respected R & D Creative Officer
September 28, 2004
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
SN Systems |
Bristol, UK - 28th September 2004 - SN Systems has today announced the release of ProDG for Sony Computer Entertainment's new "PSPTM".
Building on a reputable history as market leader in console development tools, SN Systems' latest version of ProDG is now available for purchase to registered "PSPTM" developers worldwide.
Andy Beveridge Co-Founder and Director of SN Systems commented 'It's been a very exciting time for us, getting hold of the new hardware and seeing what it can do is always fascinating. We've put a lot of hours into this latest line of ProDG and we're really pleased with the results. It doesn't stop there though; developers choosing ProDG for PSPTM are going to have a few more toys to play with in the near future, I just can't mention them all right now'.
Yuji Naka, R&D Creative Officer of SEGA said, 'ProDG for PSP has rich functions and is very stable while keeping up with fast changes of development environments. SEGA is very satisfied especially with the fact that important functions such as .NET integration, fast compile speed, and good GUI of debugger are equipped from the early version.'
ProDG for PSPTM will set the standard for the next generation of SN Systems console development tools as it will debut a number of new features not seen in past products. ProDG for PSPTM will now include SNC as the default compiler, a C/C++ compiler developed in house by SN Systems to deal specifically with console architecture and produce faster and smaller code. There's also a new debugger UI which has been completely redesigned. Enhanced features such as splitting, docking, tabbing and floating of panes, full multi monitor support and fully customizable menus, toolbars and keyboard shortcuts will all soon be available to ProDG for PSPTM users. Developers can also look forward to another new feature, expected at the beginning of the year; ProDG for PSPTM will now also have a floating license option, enabling even more flexibility within the product.
Andy Beveridge continued 'We've listened to all the feedback from our customers and have made significant improvements with these latest tools. Developers will quickly see how much work and thought have gone into them and why choosing ProDG is the right choice for their development environment'.
ProDG for PSPTM can be purchased by corporations who concluded appropriate contracts of "PSPTM" game titles development and can purchase tools and middleware products.
For further information please contact:
Alison Beasley, Lincoln Beasley PR.
Tel: +44 (0) 1608 645756 E: [email protected]
About SN Systems
SN Systems is an independent games software tool producer based in Bristol, England. Since 1988 SN Systems has been producing the industry-standard development tools for console game programmers around the world. For more information visit SN Systems' web site at http://www.snsys.com, or e-mail [email protected].
"PSP" is a trademark of Sony Computer Entertainment Inc.
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