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Thanksgivin' n' videogamin'

Ron Alpert, Blogger

December 1, 2008

4 Min Read
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  The thanksgiving holiday is behind us, and now we can all get on with our lives.
Thanksgiving, as a yout', was traditionally the point of departure for me between my whole previous year of gaming and the beginning of the whole COMING year, the things i had been salivating over in gaming magazines for the past several months were finally seeing the light of day at Toys R Us, EBX and Child World, or the like. It was pretty much a high point of the year for me (well, of course I generally didn't like being in school very much, and I wasn't into sports and stuff like that, I suppose my parents were too lazy to kick my ass and make me go outside.. sigh) Anyway, now as an adult I view it from the flip side, seeing all these games trickling out just past halloween and the media barrage that accompanies them, of course driven in that particular way that only the internet can do -- yeah, if we had this stuff when I was a kid, I suppose I would have ended up being even more antisocial then I was already..

  Thanksgiving was alright, we got a bunch of time in with Rockband 2, though I must admit that after a year, I have had enough. I have a long way to go with the drums, and I have barely touched the guitar - more than any of that I've not ever really touched the progression modes, in my househould RB usually serves as party entertainment. It's been fun while it lasted and it will be awhile yet, but the novelty has definitely passed (and I can't say I am too terribly looking forward to download many more tunes). I suppose if the selection blew wide open and there was a lot more to chose from - the selection, while decent, has always felt painfully limited to me, though I can not blame them for putting out a decent effort - then I would get a fair bit more enjoyment out of it for some months to come. I suppose that's up to the future of rhythm games, a genre which is still relatively early along in it's stride. The problem with the whole "yearly update agenda" they push with these things, is that it kills the potential and enthusiasm. Either that, or sink a shit-ton of R+D into the thing and blow a fat wad of cash to absolutely annihilate the competition. They don't need to, so they won't - the short term answer is it's a pretty powerful juggernaut, though the potential for better games inthe long term gets kind of diminished as a result. No matter really, since I suppose no one ever really knows what they are missing - though they do realize when they are bored...

  Bookending the sessions of Rockband, we pulled out the SNES and played some Bomberman 2. I have had it sitting in my closet for a good year and a half or so, with little more than a session here and there in the past with the game. Truth be told, I never really caught the train on the whole Bomberman trend, not that I didn't dig it, the game just fell through the cracks with me. I did finally get wind of it several years later, and plunked down for a set, and glad to say I did, the game is a lot of fun! I realize there's like EIGHTY variations of Bman out there, and I can't really say I know where to go next (or that I really need to). Four-player local is enough for me, I guess I will see if I can hunt down the first SNES iteration as well as the game gets some praise. Really, games like that still hold up very well, they remind me that we don't need to churn out crazy tech to have extremely fun gaming. Honestly, they still look and feel more than satisfying enough.. I like when this happens, pulling up a rock and finding a whole cool branch of gaming that one was kind of oblivious to in the past, that can still be enjoyed.

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