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We mention the final touches and process we're going through before we release our first game.
We’re about to submit our game to Microsoft for approval and I’m sure we will be waiting with baited breath ’till we hear back from them. So it has been busy times in the office. Logan has been working on creating the trailer for Monkey Mini Golf that we hope to release in the next few days… no mean feat as there’s a lot of trimming, timing and editing that goes into creating a beautiful, stylised game trailer.
I’ve been tearing my hair out at creating smooth camera fly-through’s for the levels that introduce the player to the course when they first start. Not that it’s a difficult task in itself, simply that the way we’ve set it up probably needs a little more work than we expected. Basically, the camera system was set up to run off of two curves – one to run the camera on and the other is what the camera looks at. This makes animating the camera “interesting” to say the least, but nearly done.
As for Luke, he’s been hunkered down over the keyboard like a madman ironing out the little bugs so that we have a nice polished piece to release when it comes to the final day. He’s just added in the final audio, lovingly created by our audio professionals, Julian and Dan. The game is sounding fantastic! He has also just added in our metrics hook to allow us to see how the game performs in the real world. We have chosen Flurry to help us with this. Easy to implement, and will give us some valuable feedback on the game’s performance.
Right-e-o. Back to it for me
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