Sponsored By

Sony staffer crafts custom PS4 gamepad for player with cerebral palsy

A PlayStation 4 owner in New Jersey who lives with cerebral palsy recently received a custom DualShock 4 gamepad that had been modified by a PlayStation employee to match the player's unique needs.

Alex Wawro, Contributor

April 5, 2016

2 Min Read
Game Developer logo in a gray background | Game Developer

Last week a PlayStation 4 owner in New Jersey who lives with cerebral palsy, Peter Byrne, received a custom DualShock 4 gamepad that had been modified by a PlayStation employee to be more accessible and easy to use with Byrne's movement disorder.

Ensuring your game is accessible to a broad audience is tricky business -- we've published multiple blogs and features on the topic -- and this is another notable example, though in this case it was more of a problem with the PlayStation 4 controller than any specific games. 

Local outlet News 12 New Jersey reports Byrne had a hard time playing PlayStation 4 games because his left hand would repeatedly graze the controller's touchpad, disrupting his play. A few weeks ago he wrote an email to Sony outlining his concerns, and PlayStation's Alex Nawabi responded and told Byrne he would try to devise a solution on his own time.

According to a public Facebook post published by Byrne, Nawabi later told him the problem proved unsolvable but that Nawabi would be sending along a "goodie box" anyway. Last week that box arrived, and inside was a DualShock 4 controller (pictured) modified so that the touchpad was disabled and its functionality "rerouted" to a new button built into the backside of the gamepad.

Nawabi also included a letter (which you can read in the abovementioned Facebook post) that outlined how he had torn apart 3 controllers to build this modified version, voiding the warranty in the process, and requesting feedback on the modified controller that Nawabi could incorporate into a second version.

If Nawabi's effort strikes a chord, you might consider checking out game accessibility advocate Ian Hamilton's GDC 2014 talk about lessons learned from successfully (and not so successfully) designing games for disabled players.

About the Author

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like