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Unity 2017.1 launch marks the start of new engine cycle

The release marks the beginning of the Unity 2017 cycle, and is packed with a slew of features sure to make the lives of Unity devs that little bit easier.

Chris Kerr, News Editor

July 12, 2017

1 Min Read
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Unity has officially launched the latest version of its popular game engine, Unity 2017.1.

The release marks the beginning of the Unity 2017 cycle, and is packed with a slew of features like the much talked about Cinemachine smart camera system and Timeline visual organisation tool.  

Other notable additions include a Post-Processing Stack that lets users easily apply realistic filters to scenes using film industry tech, and Unity Teams, a set of features and solutions that aims to simplify the way creators work together. 

A variety of further improvements have also been made to the engine's particle and animation systems, the latter of which has been completely overhauled to improve keyframing workflow. 

Naturally, there's a ton of other tweaks and additions that will be of particular interest to Unity devs, so it's worth checking out the Unity blog for a comprehensive rundown.

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2017

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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