Sponsored By

Video: A performance and memory postmortem of Middle-earth: Shadow of War

In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.

January 21, 2020

1 Min Read
Game Developer logo in a gray background | Game Developer

In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.

Mintus went into great detail in covering the problems faced by the Monolith engineering team and the solutions they implemented to ship Shadow of War, from taking full advantage of all 6 cores of the current consoles to squeezing out the most from their available memory

It was an intriguing look at how to grow and refine your resource usage to reach new heights of game design, and now it's completely free to watch over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like